Guidelines.

Ben Logan
17 January 2014

Following the recent news about Apple’s February 1st deadline, when all new apps or app updates submitted to the iTunes Store must be iOS7 compatible, developers are hard at work building optimised applications with XCode 5. Compatibility with iOS 7 includes remodelling the UI according to the current iOS Human Interface Guidelines and the iOS 7 UI Transition Guide, as well as adopting the new version of the iOS API. The reason for all this is that the radically revamped iOS 7 focuses on clear presentation of content rather than graphical elements being dominant. This means that developers will need…

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Tim Fidgeon
26 April 2012

Summary Mobile apps should clearly prioritise key content and provide a ‘Back’ button if the device does not. Mobile apps should also minimise users’ data entry and ensure a consistent user experience across different mobile device orientations. Introduction – mobile app usability According to recent data, approximately 56% of the UK population have an active mobile-broadband subscription [1]. This means that designing for mobile devices has become a critical usability issue for most organisations. Whilst the usability guidelines for designing for mobile devices are still evolving (based on the audience’s developing familiarity with – and our usability knowledge of –…

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Tim Fidgeon
19 December 2011

Reviews require a firm grasp of the design problem and should precede usability testing. They should also: use multiple experts, include other relevant designs (including competitors’) and strongly communicate their results. What is an expert usability review? An expert usability review is one of the best – and lowest cost – methods for identifying usability issues with a design. An expert usability review involves a usability expert using their skills and experience to personally evaluate how well a design will support its target audience(s) in achieving their specified goal(s) with effectiveness, efficiency, and satisfaction (within a specified context of use)….

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Henny Swan
3 October 2011

Overview This article looks at the role of the Project Manager in delivering an accessible website. It’s the first in a series looking at roles and responsibilities within a team as they work together to deliver accessible websites. Each member of a team has a responsibility linked to their particular skill set however it’s the Project Manager who has the overview of the project both in terms of vision and implementation. A good Project Manager will recognize this and do what they can to give clarity and support teams in delivering their piece of the project. Requirements gathering At the…

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Tim Fidgeon
5 September 2011

Tablet PCs are mostly used for passive consumption, rather than interaction-heavy tasks. Interfaces should avoid Flash; use large, well-separated touch-targets; and minimise data entry. User behaviour – how people use their tablet PC and iPad Tablet PCs (of which the iPad is currently the most well-known example) represent a relatively new category of mobile computing device. This makes them very interesting to usability practitioners, because we are still learning about how people use tablet PCs (and what this means for their usability). We’ve interviewed lots of people on how they use their tablet PCs and iPads, and also directly observed…

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Tim Fidgeon
7 February 2011

Meeting user expectations throughout a site normally delivers good usability. Ways to make sure you meet expectations: user research, reviewing competitor sites and following usability guidelines. Meeting expectations improves usability A key principle within usability is that people carry around a ‘mental model’ of how we expect the world to behave1. These models are based on past experiences and can be a very powerful factor in influencing how people behave in certain situations. In our experience of usability testing, usability suffers when a site does not match users’ expectations. Indeed, our usability testing sessions have repeatedly shown that breaking expectations makes…

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