Sector – Media.

Social gaming is used for short periods of relaxation and distraction. Social games should provide: simple and repetitive tasks; tutorials; social interaction; support for interrupted gameplay; visibility of other players’ activity.

Video game usability testing is a particular form of usability testing that demands a very tight focus on identifying audience segments and providing a realistic context of use. Carefully considering these issues will increase the benefits delivered by any video game usability testing sessions.

Just because games are from very different genres and have different revenue models (freemium, free to play etc.) does not mean that they cannot learn from each other. The problems and solutions highlighted by one style of game can sometimes be adapted for the benefit of another. The mechanics of a …

Interactive TV services should be simple and displayed in a central 720 x 576 area. Navigation should be clearly split between top-level and in-application (using the remote’s colour and Arrow/OK buttons). Usability testing is vital.

Ben Logan - Director

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